Thursday, 19 December 2013

Shaun of the Dead: Final Product


Planning documentation: Shaun of the Dead.


Shaun Of Dead Production

Sounds needed list:
  • Foot steps in outside
  • Hitting the roadblock with the shoe
  • Yawning
  • The man’s running
  • Breathing
  • Winds
  • Zombies moan
  • Foot steps inside
  • Scratching/ itching hair
  • Fans
  • Fridge opening and closing
  • Drink cans sound
  • Slipping sound
  • Freezer opening and closing
  • Noise of food package from the freezer
  • Money/ coin noise


Sounds
How I make it?
Props
Foot steps in outside
Use our shoes
Shoes on outside
Hitting the roadblock with the shoe
Kick the roadblock with shoes
Shoes and roadblock
Yawning
Use person to make a sound
Person
The man’s running
Use person to make a sound
Person
Breathing
Use person to make a sound
Person
Winds
Go to outside
Winds
Zombies moan
Use person to make a sound
Person
Foot steps inside
Use our shoes
Shoes inside

Scratching/ itching hair
Use person to make a sound
head
Fans
Use laptop fans/ Office have fan
Laptop/ Office
Fridge opening and closing
Tesco fridge
fridge
Drink cans sound
The drink cans
The drink cans
Slipping sound
Use the shoes on the water to make a sound
Shoes and water
Freezer opening and closing
Tesco fridge
fridge
Noise of food package from the freezer


Money/ coin noise

Our coin
The coin

Animation Foley: Evaluation


Princess Monosoke Evaluation

When everyone was put into/ chose groups for the soundtrack project, I was paired with William Horsefield, Who originally wanted to do the ‘Akira’ clip. This was wills choice but as I am not good with vehicle sounds, I suggested the ‘Princess Monosoke’ clip as we both could provide the sound this and I could include my knowledge of weaponry and armour to help make the Foley.  We both began on the pre-production, which I am not really good at so that could have been improved.

I became ill and William was on his own when it came to producing the sounds at first but when I turned up, we managed to begin making the sounds. William had made some sounds, which I commented on which were good and which were bad, such as Williams Flying arrows and Running horse sounds were good. Will let me take part in trying to edit but because I had never used Sony Vegas Pro so William decided to teach me about it and taught me the basics of the programme. When it came to creating the sounds, I tried to get hold of a real bow for the sounds but my friend’s bows did not have enough poundage in the string to create the sound of the string and I ran out of time when it came to contacting the people who could provide one so We opted that out for using elastic bands as they can have the tension and the elasticity to create an almost similar sound. Sound sounds were harder to create than others, such as the voices as there was no script and where we filmed unfortunately created an echo in our voices.

I believe that if we were given more time to create the sounds, we could have produced much better Foley and even turned the green-screen room into a Foley studio. That way, there would be little to no echo occurring and we could have planned out how to make each sound better. This way, we could have also improved our sound quality and help them sync in with the clip on an improved level. During editing, We tried to as some echoes to some sounds and remove the echoes for our voices but this was to no avail and we could not figure out how to do this, not even with the help of our tutors, Gary and Scott.

Princess Monosoke: Final Product


Friday, 13 December 2013

Planning Documentation: Princess Monosoke Shot list

Timeplan Shot Description Foley Soundtrack

2 Secs Rider escapes arrows Flying arrows, hooves, cloak, quiet wind War Drums

3 Secs Rider puts face mask on Cloak, hooves, mask, quiver, quiet wind War Drums
          2 Secs Riders perspective, sees people running Hooves, Distant crowd, Animal quiet wind War Drums
             1 Sec Samurai shops defencless civilian Soldiers, sword, civilian War Drums
         1 sec Rider prepares arrow Animal, hooves, rider, quiver, bow, quiet wind War Drums

1 sec Rider aims and something wrong with arm Clothing, Breathing, Bow, Hooves, quiet wind War Drums

1 sec Rider winces in pain Rider in pain, breathing, clothing, hooves, quiet wind War Drums

1 sec Rider takes the shot Sparks, Arrow, Quiver, Hooves, quiet wind War Drums

0.5sec Camera follows the arrow's tragectory Fast wind, Arrow War Drums

1sec Arrow hits samurai's arms Arms coming off, Arrow War Drums

1 sec Arms and Katana stuck to tree Tree thud, Arms flopping, leaves War Drums

3 secs Samurai's look confused, lady escapes, Rider gets past Basket, Soldiers, Peasent, Rider, Animal, Man falling over, quiet wind, following Rider War Drums

3 secs rider wincing in pain, checking his arm Rider in pain, breathing, clothing, hooves, quiet wind War Drums

3 secs Two samurai horseman parallel to rider Distant hooves, quiet wind, Hooves War Drums

2 secs Rider notches an arrow ready Bow, Hooves, Animal, Quiver, quiet wind War Drums

1 secs First samurai horseman shots an arrow at rider Distant hooves, quiet wind, Hooves, Arrow getting louder, fast wind War Drums

1 sec Rider leans back and dodges, Shoots at samurai Rider, Hooves, Animal, Clothing, quiet wind, Bow War Drums

1 sec Arrow flys through the air. Fast wind, Arrow War Drums

2 secs First Samurai is decapitated Metal sound, Thud (Decapitation), Horse hooves War Drums

4 secs Rider rides into the distance Hooves, Rider, Quiver, all gets quieter War Drums follow Rider and stop

5 secs Second samurai stops, yells while dead samurai falls off horse Body falling, Thud, Metal, Horse grunts, Samurai Nothing
Sound needed      What will be done?
Cloak in wind      Wave a jacket through the air *
Quiet wind      Either breath of wind *
Loud Wind            Use the wind *
Flying arrows      Record arrows flying through the air X
Clothing      Rustling clothing *
Quiver      Either Use real quiver or lots of pencils *
Drawstring      Bow's Drawstring X
Sparks      Two old coins *
Breathing      Breathing *
Metal sounds             Lots of change (coins) *
Body falling      Plastic wire holder (Green screen room) *
Samurai      Our voices *
Rider      Our Voices *
Basket      Kick a Woven basket *   
tree Thud      Use a table *
Arms flooping      Hit a piece of meat *
Decapitation      Plastic Cable holder (Green screen room) *
Grass         Rub clothing *

Planning Documentation: Princess Monosoke plan


Plan: Princess Monosoke
We have chosen the animation from ‘Princess Monosoke’ to create the Foley sound for.
Location for sound recording:
  • -       Green room
  • -       Empty classrooms
  • -       York College grounds.


Sound required:
  1. -      Cloak
  2. -       Hooves
  3. -       Quiet wind
  4. -       Loud wind
  5. -       Flying arrows
  6. -       Mask
  7. -       Clothing
  8. -       Quiver with arrows in
  9. -       Bow and drawstring
  10. -       Rider in pain X2
  11. -       Sparks
  12. -       Breathing
  13. -       Animal sounds (Talbuk, horses)
  14. -       Metal sounds (armour)
  15. -       Falling bodies
  16. -       Samurai sounds (Deaths, Angry, Yelling, Character lines)
  17. -       Basket
  18. -       Tree thud
  19. -       Limbs flopping
  20. -       Decapitation
  21. -       Grass being walked upon
  22. -      Soundtrack: War-Drums.


Props required for Foley:
  1. -       Pencils
  2. -       Paper
  3. -       Form of metal (Coins)
  4. -       Bow with quiver
  5. -       Our voices
  6. -       Wind
  7. -       Weaved basket
  8. -       Clothing
  9. -       Footsteps
  10. -       Cardboard box (For War-drums)
  11. -       Wall.
  12. -       Our Bodies.


Foley: Why does it prevent copyright issues?



Why Foley Prevents Copyright issues

Foley can prevent copyright issues for a multitude or reasons. The reasons behind this is that the Foley is created for a certain project and collaborated together in post production meaning that the Foley sounds overlap each other. Because the Foley is overlapped with all the over audio including soundtrack, characters talking and other Foley effects, It is near impossible to extract the sound from the project and the other method is to recreate the sounds, which means that you have created it and the copyright belongs to you.

Foley sound is also sound created from ordinary items and ordinary sounds that are heard on a day to day basis unless specified are not subject to copyright after all, Is it easy to copyright the sound of any old creaking chair? I do hope not.