Unit 38 Soundtrack Production for the moving images
Thursday, 19 December 2013
Planning documentation: Shaun of the Dead.
Shaun Of Dead Production
Sounds needed list:
- Foot steps in outside
- Hitting the roadblock with the shoe
- Yawning
- The man’s running
- Breathing
- Winds
- Zombies moan
- Foot steps inside
- Scratching/ itching hair
- Fans
- Fridge opening and closing
- Drink cans sound
- Slipping sound
- Freezer opening and closing
- Noise of food package from the freezer
- Money/ coin noise
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Sounds
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How I make it?
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Props
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Foot steps in outside
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Use our shoes
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Shoes on outside
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Hitting the roadblock with the shoe
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Kick the roadblock with shoes
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Shoes and roadblock
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Yawning
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Use person to make a sound
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Person
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The man’s running
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Use person to make a sound
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Person
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Breathing
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Use person to make a sound
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Person
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Winds
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Go to outside
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Winds
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Zombies moan
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Use person to make a sound
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Person
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Foot steps inside
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Use our shoes
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Shoes inside
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Scratching/ itching hair
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Use person to make a sound
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head
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Fans
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Use laptop fans/ Office have fan
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Laptop/ Office
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Fridge opening and closing
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Tesco fridge
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fridge
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Drink cans sound
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The drink cans
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The drink cans
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Slipping sound
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Use the shoes on the water to make a sound
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Shoes and water
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Freezer opening and closing
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Tesco fridge
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fridge
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Noise of food package from the freezer
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Money/ coin noise
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Our coin
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Animation Foley: Evaluation
Princess Monosoke Evaluation
When everyone was put into/ chose
groups for the soundtrack project, I was paired with William Horsefield, Who
originally wanted to do the ‘Akira’ clip. This was wills choice but as I am not
good with vehicle sounds, I suggested the ‘Princess Monosoke’ clip as we both
could provide the sound this and I could include my knowledge of weaponry and
armour to help make the Foley. We
both began on the pre-production, which I am not really good at so that could
have been improved.
I became ill and William was on his
own when it came to producing the sounds at first but when I turned up, we
managed to begin making the sounds. William had made some sounds, which I
commented on which were good and which were bad, such as Williams Flying arrows
and Running horse sounds were good. Will let me take part in trying to edit but
because I had never used Sony Vegas Pro so William decided to teach me about it
and taught me the basics of the programme. When it came to creating the sounds,
I tried to get hold of a real bow for the sounds but my friend’s bows did not
have enough poundage in the string to create the sound of the string and I ran
out of time when it came to contacting the people who could provide one so We
opted that out for using elastic bands as they can have the tension and the
elasticity to create an almost similar sound. Sound sounds were harder to
create than others, such as the voices as there was no script and where we
filmed unfortunately created an echo in our voices.
I believe that if we were given
more time to create the sounds, we could have produced much better Foley and
even turned the green-screen room into a Foley studio. That way, there would be
little to no echo occurring and we could have planned out how to make each
sound better. This way, we could have also improved our sound quality and help
them sync in with the clip on an improved level. During editing, We tried to as
some echoes to some sounds and remove the echoes for our voices but this was to
no avail and we could not figure out how to do this, not even with the help of our
tutors, Gary and Scott.
Friday, 13 December 2013
Planning Documentation: Princess Monosoke Shot list
| Timeplan | Shot Description | Foley | Soundtrack | |
| 2 Secs | Rider escapes arrows | Flying arrows, hooves, cloak, quiet wind | War Drums | |
| 3 Secs | Rider puts face mask on | Cloak, hooves, mask, quiver, quiet wind | War Drums | |
| 2 Secs | Riders perspective, sees people running | Hooves, Distant crowd, Animal quiet wind | War Drums | |
| 1 Sec | Samurai shops defencless civilian | Soldiers, sword, civilian | War Drums | |
| 1 sec | Rider prepares arrow | Animal, hooves, rider, quiver, bow, quiet wind | War Drums | |
| 1 sec | Rider aims and something wrong with arm | Clothing, Breathing, Bow, Hooves, quiet wind | War Drums | |
| 1 sec | Rider winces in pain | Rider in pain, breathing, clothing, hooves, quiet wind | War Drums | |
| 1 sec | Rider takes the shot | Sparks, Arrow, Quiver, Hooves, quiet wind | War Drums | |
| 0.5sec | Camera follows the arrow's tragectory | Fast wind, Arrow | War Drums | |
| 1sec | Arrow hits samurai's arms | Arms coming off, Arrow | War Drums | |
| 1 sec | Arms and Katana stuck to tree | Tree thud, Arms flopping, leaves | War Drums | |
| 3 secs | Samurai's look confused, lady escapes, Rider gets past | Basket, Soldiers, Peasent, Rider, Animal, Man falling over, quiet wind, following Rider | War Drums | |
| 3 secs | rider wincing in pain, checking his arm | Rider in pain, breathing, clothing, hooves, quiet wind | War Drums | |
| 3 secs | Two samurai horseman parallel to rider | Distant hooves, quiet wind, Hooves | War Drums | |
| 2 secs | Rider notches an arrow ready | Bow, Hooves, Animal, Quiver, quiet wind | War Drums | |
| 1 secs | First samurai horseman shots an arrow at rider | Distant hooves, quiet wind, Hooves, Arrow getting louder, fast wind | War Drums | |
| 1 sec | Rider leans back and dodges, Shoots at samurai | Rider, Hooves, Animal, Clothing, quiet wind, Bow | War Drums | |
| 1 sec | Arrow flys through the air. | Fast wind, Arrow | War Drums | |
| 2 secs | First Samurai is decapitated | Metal sound, Thud (Decapitation), Horse hooves | War Drums | |
| 4 secs | Rider rides into the distance | Hooves, Rider, Quiver, all gets quieter | War Drums follow Rider and stop | |
| 5 secs | Second samurai stops, yells while dead samurai falls off horse | Body falling, Thud, Metal, Horse grunts, Samurai | Nothing | |
| Sound needed | What will be done? | |||
| Cloak in wind | Wave a jacket through the air | * | ||
| Quiet wind | Either breath of wind | * | ||
| Loud Wind | Use the wind | * | ||
| Flying arrows | Record arrows flying through the air | X | ||
| Clothing | Rustling clothing | * | ||
| Quiver | Either Use real quiver or lots of pencils | * | ||
| Drawstring | Bow's Drawstring | X | ||
| Sparks | Two old coins | * | ||
| Breathing | Breathing | * | ||
| Metal sounds | Lots of change (coins) | * | ||
| Body falling | Plastic wire holder (Green screen room) | * | ||
| Samurai | Our voices | * | ||
| Rider | Our Voices | * | ||
| Basket | Kick a Woven basket | * | ||
| tree Thud | Use a table | * | ||
| Arms flooping | Hit a piece of meat | * | ||
| Decapitation | Plastic Cable holder (Green screen room) | * | ||
| Grass | Rub clothing | * |
Planning Documentation: Princess Monosoke plan
We have chosen the animation from ‘Princess Monosoke’ to create
the Foley sound for.
Location
for sound recording:
- - Green room
- - Empty classrooms
- - York College grounds.
Sound
required:
- - Cloak
- - Hooves
- - Quiet wind
- - Loud wind
- - Flying arrows
- - Mask
- - Clothing
- - Quiver with arrows in
- - Bow and drawstring
- - Rider in pain X2
- - Sparks
- - Breathing
- - Animal sounds (Talbuk, horses)
- - Metal sounds (armour)
- - Falling bodies
- - Samurai sounds (Deaths, Angry, Yelling, Character lines)
- - Basket
- - Tree thud
- - Limbs flopping
- - Decapitation
- - Grass being walked upon
- - Soundtrack: War-Drums.
Props required for Foley:
- - Pencils
- - Paper
- - Form of metal (Coins)
- - Bow with quiver
- - Our voices
- - Wind
- - Weaved basket
- - Clothing
- - Footsteps
- - Cardboard box (For War-drums)
- - Wall.
- - Our Bodies.
Foley: Why does it prevent copyright issues?
Why Foley Prevents Copyright issues
Foley can prevent copyright issues for a
multitude or reasons. The reasons behind this is that the Foley is created for
a certain project and collaborated together in post production meaning that the
Foley sounds overlap each other. Because the Foley is overlapped with all the
over audio including soundtrack, characters talking and other Foley effects, It
is near impossible to extract the sound from the project and the other method
is to recreate the sounds, which means that you have created it and the
copyright belongs to you.
Foley sound is also sound created from
ordinary items and ordinary sounds that are heard on a day to day basis unless
specified are not subject to copyright after all, Is it easy to copyright the
sound of any old creaking chair? I do hope not.
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