Thursday, 19 December 2013
Planning documentation: Shaun of the Dead.
Shaun Of Dead Production
Sounds needed list:
- Foot steps in outside
- Hitting the roadblock with the shoe
- Yawning
- The man’s running
- Breathing
- Winds
- Zombies moan
- Foot steps inside
- Scratching/ itching hair
- Fans
- Fridge opening and closing
- Drink cans sound
- Slipping sound
- Freezer opening and closing
- Noise of food package from the freezer
- Money/ coin noise
|
Sounds
|
How I make it?
|
Props
|
|
Foot steps in outside
|
Use our shoes
|
Shoes on outside
|
|
Hitting the roadblock with the shoe
|
Kick the roadblock with shoes
|
Shoes and roadblock
|
|
Yawning
|
Use person to make a sound
|
Person
|
|
The man’s running
|
Use person to make a sound
|
Person
|
|
Breathing
|
Use person to make a sound
|
Person
|
|
Winds
|
Go to outside
|
Winds
|
|
Zombies moan
|
Use person to make a sound
|
Person
|
|
Foot steps inside
|
Use our shoes
|
Shoes inside
|
|
Scratching/ itching hair
|
Use person to make a sound
|
head
|
|
Fans
|
Use laptop fans/ Office have fan
|
Laptop/ Office
|
|
Fridge opening and closing
|
Tesco fridge
|
fridge
|
|
Drink cans sound
|
The drink cans
|
The drink cans
|
|
Slipping sound
|
Use the shoes on the water to make a sound
|
Shoes and water
|
|
Freezer opening and closing
|
Tesco fridge
|
fridge
|
|
Noise of food package from the freezer
|
|
|
|
Money/ coin noise
|
Our coin
|
Animation Foley: Evaluation
Princess Monosoke Evaluation
When everyone was put into/ chose
groups for the soundtrack project, I was paired with William Horsefield, Who
originally wanted to do the ‘Akira’ clip. This was wills choice but as I am not
good with vehicle sounds, I suggested the ‘Princess Monosoke’ clip as we both
could provide the sound this and I could include my knowledge of weaponry and
armour to help make the Foley. We
both began on the pre-production, which I am not really good at so that could
have been improved.
I became ill and William was on his
own when it came to producing the sounds at first but when I turned up, we
managed to begin making the sounds. William had made some sounds, which I
commented on which were good and which were bad, such as Williams Flying arrows
and Running horse sounds were good. Will let me take part in trying to edit but
because I had never used Sony Vegas Pro so William decided to teach me about it
and taught me the basics of the programme. When it came to creating the sounds,
I tried to get hold of a real bow for the sounds but my friend’s bows did not
have enough poundage in the string to create the sound of the string and I ran
out of time when it came to contacting the people who could provide one so We
opted that out for using elastic bands as they can have the tension and the
elasticity to create an almost similar sound. Sound sounds were harder to
create than others, such as the voices as there was no script and where we
filmed unfortunately created an echo in our voices.
I believe that if we were given
more time to create the sounds, we could have produced much better Foley and
even turned the green-screen room into a Foley studio. That way, there would be
little to no echo occurring and we could have planned out how to make each
sound better. This way, we could have also improved our sound quality and help
them sync in with the clip on an improved level. During editing, We tried to as
some echoes to some sounds and remove the echoes for our voices but this was to
no avail and we could not figure out how to do this, not even with the help of our
tutors, Gary and Scott.
Friday, 13 December 2013
Planning Documentation: Princess Monosoke Shot list
| Timeplan | Shot Description | Foley | Soundtrack | |
| 2 Secs | Rider escapes arrows | Flying arrows, hooves, cloak, quiet wind | War Drums | |
| 3 Secs | Rider puts face mask on | Cloak, hooves, mask, quiver, quiet wind | War Drums | |
| 2 Secs | Riders perspective, sees people running | Hooves, Distant crowd, Animal quiet wind | War Drums | |
| 1 Sec | Samurai shops defencless civilian | Soldiers, sword, civilian | War Drums | |
| 1 sec | Rider prepares arrow | Animal, hooves, rider, quiver, bow, quiet wind | War Drums | |
| 1 sec | Rider aims and something wrong with arm | Clothing, Breathing, Bow, Hooves, quiet wind | War Drums | |
| 1 sec | Rider winces in pain | Rider in pain, breathing, clothing, hooves, quiet wind | War Drums | |
| 1 sec | Rider takes the shot | Sparks, Arrow, Quiver, Hooves, quiet wind | War Drums | |
| 0.5sec | Camera follows the arrow's tragectory | Fast wind, Arrow | War Drums | |
| 1sec | Arrow hits samurai's arms | Arms coming off, Arrow | War Drums | |
| 1 sec | Arms and Katana stuck to tree | Tree thud, Arms flopping, leaves | War Drums | |
| 3 secs | Samurai's look confused, lady escapes, Rider gets past | Basket, Soldiers, Peasent, Rider, Animal, Man falling over, quiet wind, following Rider | War Drums | |
| 3 secs | rider wincing in pain, checking his arm | Rider in pain, breathing, clothing, hooves, quiet wind | War Drums | |
| 3 secs | Two samurai horseman parallel to rider | Distant hooves, quiet wind, Hooves | War Drums | |
| 2 secs | Rider notches an arrow ready | Bow, Hooves, Animal, Quiver, quiet wind | War Drums | |
| 1 secs | First samurai horseman shots an arrow at rider | Distant hooves, quiet wind, Hooves, Arrow getting louder, fast wind | War Drums | |
| 1 sec | Rider leans back and dodges, Shoots at samurai | Rider, Hooves, Animal, Clothing, quiet wind, Bow | War Drums | |
| 1 sec | Arrow flys through the air. | Fast wind, Arrow | War Drums | |
| 2 secs | First Samurai is decapitated | Metal sound, Thud (Decapitation), Horse hooves | War Drums | |
| 4 secs | Rider rides into the distance | Hooves, Rider, Quiver, all gets quieter | War Drums follow Rider and stop | |
| 5 secs | Second samurai stops, yells while dead samurai falls off horse | Body falling, Thud, Metal, Horse grunts, Samurai | Nothing | |
| Sound needed | What will be done? | |||
| Cloak in wind | Wave a jacket through the air | * | ||
| Quiet wind | Either breath of wind | * | ||
| Loud Wind | Use the wind | * | ||
| Flying arrows | Record arrows flying through the air | X | ||
| Clothing | Rustling clothing | * | ||
| Quiver | Either Use real quiver or lots of pencils | * | ||
| Drawstring | Bow's Drawstring | X | ||
| Sparks | Two old coins | * | ||
| Breathing | Breathing | * | ||
| Metal sounds | Lots of change (coins) | * | ||
| Body falling | Plastic wire holder (Green screen room) | * | ||
| Samurai | Our voices | * | ||
| Rider | Our Voices | * | ||
| Basket | Kick a Woven basket | * | ||
| tree Thud | Use a table | * | ||
| Arms flooping | Hit a piece of meat | * | ||
| Decapitation | Plastic Cable holder (Green screen room) | * | ||
| Grass | Rub clothing | * |
Planning Documentation: Princess Monosoke plan
We have chosen the animation from ‘Princess Monosoke’ to create
the Foley sound for.
Location
for sound recording:
- - Green room
- - Empty classrooms
- - York College grounds.
Sound
required:
- - Cloak
- - Hooves
- - Quiet wind
- - Loud wind
- - Flying arrows
- - Mask
- - Clothing
- - Quiver with arrows in
- - Bow and drawstring
- - Rider in pain X2
- - Sparks
- - Breathing
- - Animal sounds (Talbuk, horses)
- - Metal sounds (armour)
- - Falling bodies
- - Samurai sounds (Deaths, Angry, Yelling, Character lines)
- - Basket
- - Tree thud
- - Limbs flopping
- - Decapitation
- - Grass being walked upon
- - Soundtrack: War-Drums.
Props required for Foley:
- - Pencils
- - Paper
- - Form of metal (Coins)
- - Bow with quiver
- - Our voices
- - Wind
- - Weaved basket
- - Clothing
- - Footsteps
- - Cardboard box (For War-drums)
- - Wall.
- - Our Bodies.
Foley: Why does it prevent copyright issues?
Why Foley Prevents Copyright issues
Foley can prevent copyright issues for a
multitude or reasons. The reasons behind this is that the Foley is created for
a certain project and collaborated together in post production meaning that the
Foley sounds overlap each other. Because the Foley is overlapped with all the
over audio including soundtrack, characters talking and other Foley effects, It
is near impossible to extract the sound from the project and the other method
is to recreate the sounds, which means that you have created it and the
copyright belongs to you.
Foley sound is also sound created from
ordinary items and ordinary sounds that are heard on a day to day basis unless
specified are not subject to copyright after all, Is it easy to copyright the
sound of any old creaking chair? I do hope not.
Foley: How is it made and where?
How is Foley Made?
Foley is usually
performed on a custom stage known as a Foley stage where a Foley artist is
surrounded by props and multiple surfaces with which he experiments and records
each sound that he makes. To
create the sounds, the original source of the sound is not used but rather the
sounds are improvised using different items. An example would be when horses
are walking; a typical Foley artist uses a cup shaped object like two halves of coconuts to recreate the sound of the horses's hooves.
Where is Foley Made?
Foley is usually
made in a studio or stage that are filled with a multitude of props. Each prop
is chosen in the studio to create certain sounds, An example of this would be
in the following clip where an old, creaky chair is use to create the sound of
a swinging rope and gloves hitting a matt wearing gloves to make the effects of
the character in the film hitting his head against objects.
In the clip, you
can clearly see the sound studio they use to record the sounds with, such as
sand and dirt for the sounds of walking while objects such as chairs, pads,
gloves and other props which can be seen such as a woven basket, propane tank,
metal door hinge and feather dusters. All of these sounds are recorded and then
stored digitally by the Foley artists, which is then integrated with the film
during post-production.
Thursday, 12 December 2013
Foley: History of Foley
History of Foley
Foley was started in 1927 by Jack Donovan Foley
after been hired in 1914. After he joined universal studios, Foley was called
to become part of the sound crew to create sounds for the silent musical ‘Show
boat’. In that day of age, Microphones could not pick up more than dialogue so
the rest of the sounds required to be added in after the film that been shot and
edited. Foley and his crew of sound technicians, who were called together for
their experience with radios, had to capture the sound effects for the film as
they were live on one audio track, meaning that every sound created had to
perfectly synch up with the clip. He is known as the creator of Foley because
he was the leader of the first group of Foley editors and w=he worked in the
sound industry, creating sound for films until 1967 where he sadly passed away.
Over time, Foley editing has changed as we no longer need to record the sounds
perfectly synched to the clips but with computer technology, they can be
captured any time, anywhere and added in during editing using layers of sounds
on different soundtracks. For films, hundreds of props are used to create the
sound effects for large-scale movies and all the sounds any movie could need.Tuesday, 10 December 2013
Foley: What is Foley?
What is Foley?
Foley is when artists re-produce ordinary sound effects and add them into the editing during post-production to enhance the sounds and make them realistic. The reason why Foley is almost always needed in film is that the camera cannot pick up every sound so when the footage is received, the sound is quiet and feels unrealistic. Foley-artists recreate the sounds of the film and add them in to improve the quality of the sound and create a sense of reality within the scene.
Foley is when artists re-produce ordinary sound effects and add them into the editing during post-production to enhance the sounds and make them realistic. The reason why Foley is almost always needed in film is that the camera cannot pick up every sound so when the footage is received, the sound is quiet and feels unrealistic. Foley-artists recreate the sounds of the film and add them in to improve the quality of the sound and create a sense of reality within the scene.
Anything
animated, from cartoons to films all require Foley for every sound
heard, from the character walking to any action they perform. The
example shown is the animated film 'UP' (2009, Peter docter, Bob
Peterson), Within this clip, The clip appears to have been animated to
the soundtrack which is the main point of this part of the film to
simulate a monatge of the couples life. Not everything seen in the clips
has had a foley sound added for it. An Example of this would be during
the marriage, as to show contrast between the two familys. One family is
outglowing, Cheering and even a gunshot can be heard. After this, It
cuts to the other half of the church which seems dull, with slow
clapping. This is the only foley used within the clip as the rest is
animated to the track. The animation has been done so well timed with
the soundtrack that whenever something happens within the clip such as
the glass savings jar being smashed, as the soundtrack's beats cover the
sound and make the clip seem natural in the way the clip flows.Thursday, 5 December 2013
Mood and Meaning
Mood and Meaning
The mood and meaning is when a certain
sound or music is chosen to amplify the chosen film is a certain way. For
examples, Dark, eerie music is usually chosen to accommodate a horror film
where a love song amplifies the mood of a romance film. The Foley sounds and a
soundtrack are chosen to increase the atmosphere of a scene during a movie.
Usually, Fast paced sounds are applied to action scenes, which usually involve
rapid cutting between shots and high, velocity action/ location i.e. on a
moving truck.
An example would be the film Madagascar (2005
Eric Darnell, Tom McGrath)
In the chosen clip, the lion Alex (Ben
Stiller) runs towards Marty (Chris Rock) in a typical scene with calming music
and Longing for each other. The rest of the scene has no music except for this moment,
which takes a turn when Alex turns against Marty and begins to chase him in
anger, not friendship. The chosen song ‘Chariots of fire’ (1981, Vangelis) is a
calming song usually associated with slow motion running and happiness and this
soundtrack is used over this part of the clip to amplify the effect of them
running towards each other.Thursday, 28 November 2013
Juxtaposition
Juxtaposition
Juxtaposition is when two opposites clash against each
other. In sound production, this would be when the soundtrack clashes with is
on the screen at the time, For example, a screamer heavy metal song covering
footage of a rose blooming or a lullaby while people are dying from being shot.
A clear example of this would be one of the trailers for the Game ‘Dead Space’
This is a good example as the soundtrack is of a female
singing a children’s lullaby, which contrasts to the game play itself, which
shows blood and mutilated corpses and murder. This allows the song to stand out
from other soundtracks and that is why with this game, this version of the
lullaby is seen as terrifying and always associated with this franchise and
that the game is made remember-able for this element of being non-traditional
and juxtaposing other games.
Thursday, 21 November 2013
Non-Diagetic Sound
Non-Diegetic Sound
Non-Diegetic sound is where the source of the sound is not visible
on screen or the source of the sound is known. These include the Narrator’s
commentary on what happened/ is happening, Sound effects added for dramatic
effect or music added to enhance the mood of the scene such as a soundtrack.
Non-Diegetic sound is usually represented, as having the source of the sound
outside the storyline I.e. the characters cannot react to it unless specified
such as a parody.
An
example of this would be ‘The Legend of Sleepy Hollow’ (1949 Clyde Geronimi,
Jack Kinney – Walt Disney Productions)
In this scene, the schoolmaster sets of from a party home through
the sleepy hollow. After hearing tales of the headless horseman, He works
himself up himself up and becomes afraid of everything. After realizing it is
all in his head, He begins laughing but then, the actually headless horseman
arrives to claim his soul.
The non-diegetic sound within the scene is mainly the
soundtrack. It starts with no
soundtrack but as the protagonist heads further into the forest, The sounds
build up louder and louder to create the mood setting, both comical and yet
terrifying to set the scene for the character. With the use of Brass
instruments and string instruments like the violins including the xylophone, It
creates tension and shows how the character is feeling. Soon, the music calms
down as the character starts laughing, eventually stopping before Violently
Restarting the moment the headless horseman’s laugh begins. The music used
describes the actions that the characters feel yet; neither of the characters
can hear the music. Another form of non-diegetic sound would be the narrator’s
voice, telling the audience what the character feels, as he does not speak. The
narrator cannot actually be seen but his words can be heard, as if a voice
within the protagonist’s head.
Diagetic Sound
Diegetic Sound
Diegetic sound is where the source of the sound is visible on the
screen or the source of the sound can be implied to be within the scene. These
include the voices of characters, sounds made by objects within the scene or
music coming from instruments or sounds from electronics such as an orchestra
or a radio. Diegetic sound can either be located on or off screen depending on
the source of the sound within the frame or scene.
example of diegetic sound would be the scene from ‘Robin Hood’ (1973 Wolfgang Reitherman
- Walt Disney Productions) in which Robin hood are escaping from the sheriff
near the start of the film.
In the scene, none of the characters movements have sound, only
their actions do. Examples of this would be the sound of the water splashing
when the protagonists land within the water and When the archers let their
arrows loose upon the protagonists including the sound used when the arrows get
stuck within the tree. The reason
behind this is that the audience is focusing on the tale being told by the
narrator so sounds added are ones that both compliment the soundtrack used but
also ones that help amplify the scenario.
Subscribe to:
Posts (Atom)




