Thursday, 19 December 2013

Shaun of the Dead: Final Product


Planning documentation: Shaun of the Dead.


Shaun Of Dead Production

Sounds needed list:
  • Foot steps in outside
  • Hitting the roadblock with the shoe
  • Yawning
  • The man’s running
  • Breathing
  • Winds
  • Zombies moan
  • Foot steps inside
  • Scratching/ itching hair
  • Fans
  • Fridge opening and closing
  • Drink cans sound
  • Slipping sound
  • Freezer opening and closing
  • Noise of food package from the freezer
  • Money/ coin noise


Sounds
How I make it?
Props
Foot steps in outside
Use our shoes
Shoes on outside
Hitting the roadblock with the shoe
Kick the roadblock with shoes
Shoes and roadblock
Yawning
Use person to make a sound
Person
The man’s running
Use person to make a sound
Person
Breathing
Use person to make a sound
Person
Winds
Go to outside
Winds
Zombies moan
Use person to make a sound
Person
Foot steps inside
Use our shoes
Shoes inside

Scratching/ itching hair
Use person to make a sound
head
Fans
Use laptop fans/ Office have fan
Laptop/ Office
Fridge opening and closing
Tesco fridge
fridge
Drink cans sound
The drink cans
The drink cans
Slipping sound
Use the shoes on the water to make a sound
Shoes and water
Freezer opening and closing
Tesco fridge
fridge
Noise of food package from the freezer


Money/ coin noise

Our coin
The coin

Animation Foley: Evaluation


Princess Monosoke Evaluation

When everyone was put into/ chose groups for the soundtrack project, I was paired with William Horsefield, Who originally wanted to do the ‘Akira’ clip. This was wills choice but as I am not good with vehicle sounds, I suggested the ‘Princess Monosoke’ clip as we both could provide the sound this and I could include my knowledge of weaponry and armour to help make the Foley.  We both began on the pre-production, which I am not really good at so that could have been improved.

I became ill and William was on his own when it came to producing the sounds at first but when I turned up, we managed to begin making the sounds. William had made some sounds, which I commented on which were good and which were bad, such as Williams Flying arrows and Running horse sounds were good. Will let me take part in trying to edit but because I had never used Sony Vegas Pro so William decided to teach me about it and taught me the basics of the programme. When it came to creating the sounds, I tried to get hold of a real bow for the sounds but my friend’s bows did not have enough poundage in the string to create the sound of the string and I ran out of time when it came to contacting the people who could provide one so We opted that out for using elastic bands as they can have the tension and the elasticity to create an almost similar sound. Sound sounds were harder to create than others, such as the voices as there was no script and where we filmed unfortunately created an echo in our voices.

I believe that if we were given more time to create the sounds, we could have produced much better Foley and even turned the green-screen room into a Foley studio. That way, there would be little to no echo occurring and we could have planned out how to make each sound better. This way, we could have also improved our sound quality and help them sync in with the clip on an improved level. During editing, We tried to as some echoes to some sounds and remove the echoes for our voices but this was to no avail and we could not figure out how to do this, not even with the help of our tutors, Gary and Scott.

Princess Monosoke: Final Product


Friday, 13 December 2013

Planning Documentation: Princess Monosoke Shot list

Timeplan Shot Description Foley Soundtrack

2 Secs Rider escapes arrows Flying arrows, hooves, cloak, quiet wind War Drums

3 Secs Rider puts face mask on Cloak, hooves, mask, quiver, quiet wind War Drums
          2 Secs Riders perspective, sees people running Hooves, Distant crowd, Animal quiet wind War Drums
             1 Sec Samurai shops defencless civilian Soldiers, sword, civilian War Drums
         1 sec Rider prepares arrow Animal, hooves, rider, quiver, bow, quiet wind War Drums

1 sec Rider aims and something wrong with arm Clothing, Breathing, Bow, Hooves, quiet wind War Drums

1 sec Rider winces in pain Rider in pain, breathing, clothing, hooves, quiet wind War Drums

1 sec Rider takes the shot Sparks, Arrow, Quiver, Hooves, quiet wind War Drums

0.5sec Camera follows the arrow's tragectory Fast wind, Arrow War Drums

1sec Arrow hits samurai's arms Arms coming off, Arrow War Drums

1 sec Arms and Katana stuck to tree Tree thud, Arms flopping, leaves War Drums

3 secs Samurai's look confused, lady escapes, Rider gets past Basket, Soldiers, Peasent, Rider, Animal, Man falling over, quiet wind, following Rider War Drums

3 secs rider wincing in pain, checking his arm Rider in pain, breathing, clothing, hooves, quiet wind War Drums

3 secs Two samurai horseman parallel to rider Distant hooves, quiet wind, Hooves War Drums

2 secs Rider notches an arrow ready Bow, Hooves, Animal, Quiver, quiet wind War Drums

1 secs First samurai horseman shots an arrow at rider Distant hooves, quiet wind, Hooves, Arrow getting louder, fast wind War Drums

1 sec Rider leans back and dodges, Shoots at samurai Rider, Hooves, Animal, Clothing, quiet wind, Bow War Drums

1 sec Arrow flys through the air. Fast wind, Arrow War Drums

2 secs First Samurai is decapitated Metal sound, Thud (Decapitation), Horse hooves War Drums

4 secs Rider rides into the distance Hooves, Rider, Quiver, all gets quieter War Drums follow Rider and stop

5 secs Second samurai stops, yells while dead samurai falls off horse Body falling, Thud, Metal, Horse grunts, Samurai Nothing
Sound needed      What will be done?
Cloak in wind      Wave a jacket through the air *
Quiet wind      Either breath of wind *
Loud Wind            Use the wind *
Flying arrows      Record arrows flying through the air X
Clothing      Rustling clothing *
Quiver      Either Use real quiver or lots of pencils *
Drawstring      Bow's Drawstring X
Sparks      Two old coins *
Breathing      Breathing *
Metal sounds             Lots of change (coins) *
Body falling      Plastic wire holder (Green screen room) *
Samurai      Our voices *
Rider      Our Voices *
Basket      Kick a Woven basket *   
tree Thud      Use a table *
Arms flooping      Hit a piece of meat *
Decapitation      Plastic Cable holder (Green screen room) *
Grass         Rub clothing *

Planning Documentation: Princess Monosoke plan


Plan: Princess Monosoke
We have chosen the animation from ‘Princess Monosoke’ to create the Foley sound for.
Location for sound recording:
  • -       Green room
  • -       Empty classrooms
  • -       York College grounds.


Sound required:
  1. -      Cloak
  2. -       Hooves
  3. -       Quiet wind
  4. -       Loud wind
  5. -       Flying arrows
  6. -       Mask
  7. -       Clothing
  8. -       Quiver with arrows in
  9. -       Bow and drawstring
  10. -       Rider in pain X2
  11. -       Sparks
  12. -       Breathing
  13. -       Animal sounds (Talbuk, horses)
  14. -       Metal sounds (armour)
  15. -       Falling bodies
  16. -       Samurai sounds (Deaths, Angry, Yelling, Character lines)
  17. -       Basket
  18. -       Tree thud
  19. -       Limbs flopping
  20. -       Decapitation
  21. -       Grass being walked upon
  22. -      Soundtrack: War-Drums.


Props required for Foley:
  1. -       Pencils
  2. -       Paper
  3. -       Form of metal (Coins)
  4. -       Bow with quiver
  5. -       Our voices
  6. -       Wind
  7. -       Weaved basket
  8. -       Clothing
  9. -       Footsteps
  10. -       Cardboard box (For War-drums)
  11. -       Wall.
  12. -       Our Bodies.


Foley: Why does it prevent copyright issues?



Why Foley Prevents Copyright issues

Foley can prevent copyright issues for a multitude or reasons. The reasons behind this is that the Foley is created for a certain project and collaborated together in post production meaning that the Foley sounds overlap each other. Because the Foley is overlapped with all the over audio including soundtrack, characters talking and other Foley effects, It is near impossible to extract the sound from the project and the other method is to recreate the sounds, which means that you have created it and the copyright belongs to you.

Foley sound is also sound created from ordinary items and ordinary sounds that are heard on a day to day basis unless specified are not subject to copyright after all, Is it easy to copyright the sound of any old creaking chair? I do hope not.

Foley: How is it made and where?


How is Foley Made?

Foley is usually performed on a custom stage known as a Foley stage where a Foley artist is surrounded by props and multiple surfaces with which he experiments and records each sound that he makes.  To create the sounds, the original source of the sound is not used but rather the sounds are improvised using different items. An example would be when horses are walking; a typical Foley artist uses a cup shaped object like two halves of coconuts to recreate the sound of the horses's hooves.

Where is Foley Made?

Foley is usually made in a studio or stage that are filled with a multitude of props. Each prop is chosen in the studio to create certain sounds, An example of this would be in the following clip where an old, creaky chair is use to create the sound of a swinging rope and gloves hitting a matt wearing gloves to make the effects of the character in the film hitting his head against objects.


In the clip, you can clearly see the sound studio they use to record the sounds with, such as sand and dirt for the sounds of walking while objects such as chairs, pads, gloves and other props which can be seen such as a woven basket, propane tank, metal door hinge and feather dusters. All of these sounds are recorded and then stored digitally by the Foley artists, which is then integrated with the film during post-production.

Thursday, 12 December 2013

Foley: History of Foley

History of Foley


Foley was started in 1927 by Jack Donovan Foley after been hired in 1914. After he joined universal studios, Foley was called to become part of the sound crew to create sounds for the silent musical ‘Show boat’. In that day of age, Microphones could not pick up more than dialogue so the rest of the sounds required to be added in after the film that been shot and edited. Foley and his crew of sound technicians, who were called together for their experience with radios, had to capture the sound effects for the film as they were live on one audio track, meaning that every sound created had to perfectly synch up with the clip. He is known as the creator of Foley because he was the leader of the first group of Foley editors and w=he worked in the sound industry, creating sound for films until 1967 where he sadly passed away. Over time, Foley editing has changed as we no longer need to record the sounds perfectly synched to the clips but with computer technology, they can be captured any time, anywhere and added in during editing using layers of sounds on different soundtracks. For films, hundreds of props are used to create the sound effects for large-scale movies and all the sounds any movie could need.

Tuesday, 10 December 2013

Foley: What is Foley?

What is Foley?

           Foley is when artists re-produce ordinary sound effects and add them into the editing during post-production to enhance the sounds and make them realistic. The reason why Foley is almost always needed in film is that the camera cannot pick up every sound so when the footage is received, the sound is quiet and feels unrealistic. Foley-artists recreate the sounds of the film and add them in to improve the quality of the sound and create a sense of reality within the scene.

          
          Anything animated, from cartoons to films all require Foley for every sound heard, from the character walking to any action they perform. The example shown is the animated film 'UP' (2009, Peter docter, Bob Peterson), Within this clip, The clip appears to have been animated to the soundtrack which is the main point of this part of the film to simulate a monatge of the couples life. Not everything seen in the clips has had a foley sound added for it. An Example of this would be during the marriage, as to show contrast between the two familys. One family is outglowing, Cheering and even a gunshot can be heard. After this, It cuts to the other half of the church which seems dull, with slow clapping. This is the only foley used within the clip as the rest is animated to the track. The animation has been done so well timed with the soundtrack that whenever something happens within the clip such as the glass savings jar being smashed, as the soundtrack's beats cover the sound and make the clip seem natural in the way the clip flows.



Thursday, 5 December 2013

Mood and Meaning


Mood and Meaning

            The mood and meaning is when a certain sound or music is chosen to amplify the chosen film is a certain way. For examples, Dark, eerie music is usually chosen to accommodate a horror film where a love song amplifies the mood of a romance film. The Foley sounds and a soundtrack are chosen to increase the atmosphere of a scene during a movie. Usually, Fast paced sounds are applied to action scenes, which usually involve rapid cutting between shots and high, velocity action/ location i.e. on a moving truck.

An example would be the film Madagascar (2005 Eric Darnell, Tom McGrath)


             
                  In the chosen clip, the lion Alex (Ben Stiller) runs towards Marty (Chris Rock) in a typical scene with calming music and Longing for each other. The rest of the scene has no music except for this moment, which takes a turn when Alex turns against Marty and begins to chase him in anger, not friendship. The chosen song ‘Chariots of fire’ (1981, Vangelis) is a calming song usually associated with slow motion running and happiness and this soundtrack is used over this part of the clip to amplify the effect of them running towards each other.

Thursday, 28 November 2013

Juxtaposition

Juxtaposition

              Juxtaposition is when two opposites clash against each other. In sound production, this would be when the soundtrack clashes with is on the screen at the time, For example, a screamer heavy metal song covering footage of a rose blooming or a lullaby while people are dying from being shot. A clear example of this would be one of the trailers for the Game ‘Dead Space’
           This is a good example as the soundtrack is of a female singing a children’s lullaby, which contrasts to the game play itself, which shows blood and mutilated corpses and murder. This allows the song to stand out from other soundtracks and that is why with this game, this version of the lullaby is seen as terrifying and always associated with this franchise and that the game is made remember-able for this element of being non-traditional and juxtaposing other games.




Thursday, 21 November 2013

Non-Diagetic Sound


Non-Diegetic Sound

Non-Diegetic sound is where the source of the sound is not visible on screen or the source of the sound is known. These include the Narrator’s commentary on what happened/ is happening, Sound effects added for dramatic effect or music added to enhance the mood of the scene such as a soundtrack. Non-Diegetic sound is usually represented, as having the source of the sound outside the storyline I.e. the characters cannot react to it unless specified such as a parody.


An example of this would be ‘The Legend of Sleepy Hollow’ (1949 Clyde Geronimi, Jack Kinney – Walt Disney Productions)

In this scene, the schoolmaster sets of from a party home through the sleepy hollow. After hearing tales of the headless horseman, He works himself up himself up and becomes afraid of everything. After realizing it is all in his head, He begins laughing but then, the actually headless horseman arrives to claim his soul.

The non-diegetic sound within the scene is mainly the soundtrack.  It starts with no soundtrack but as the protagonist heads further into the forest, The sounds build up louder and louder to create the mood setting, both comical and yet terrifying to set the scene for the character. With the use of Brass instruments and string instruments like the violins including the xylophone, It creates tension and shows how the character is feeling. Soon, the music calms down as the character starts laughing, eventually stopping before Violently Restarting the moment the headless horseman’s laugh begins. The music used describes the actions that the characters feel yet; neither of the characters can hear the music. Another form of non-diegetic sound would be the narrator’s voice, telling the audience what the character feels, as he does not speak. The narrator cannot actually be seen but his words can be heard, as if a voice within the protagonist’s head.

Diagetic Sound


Diegetic Sound

Diegetic sound is where the source of the sound is visible on the screen or the source of the sound can be implied to be within the scene. These include the voices of characters, sounds made by objects within the scene or music coming from instruments or sounds from electronics such as an orchestra or a radio. Diegetic sound can either be located on or off screen depending on the source of the sound within the frame or scene.


example of diegetic sound would be the scene from ‘Robin Hood’ (1973 Wolfgang Reitherman - Walt Disney Productions) in which Robin hood are escaping from the sheriff near the start of the film.

In the scene, none of the characters movements have sound, only their actions do. Examples of this would be the sound of the water splashing when the protagonists land within the water and When the archers let their arrows loose upon the protagonists including the sound used when the arrows get stuck within the tree.  The reason behind this is that the audience is focusing on the tale being told by the narrator so sounds added are ones that both compliment the soundtrack used but also ones that help amplify the scenario.